Release 10.1A: OpenEdge Development:
Progress 4GL Handbook
Using Graphical Objects in Your Interface
In this chapter, you’ll learn how to use visual objects both for data display and for other UI support. As before, you’ll let the AppBuilder do most of the work of laying out the objects and generating the 4GL code that defines them. You’ll look at some of that code as examples of how the 4GL syntax works.
This chapter includes the following sections:
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